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A jam submission

Not Your Average Dice RollerView game page

A first person shooter in which the player's objective is to survive and reach the door in each level.
Submitted by slightlybonkers, Stefano Farina, ItalicsShading756, DavidArcher (@PPT_DavidArcher), BrainerGD, AlexAsay — 46 minutes, 3 seconds before the deadline
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Not Your Average Dice Roller's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#41052.2223.143
Overall#51701.7512.476
Creativity#55001.6162.286
Enjoyment#55951.4142.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Weapons and skills are generated via roll of the dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+2)

It is very pretty! Sounds nice and everything too!

The enemies and turrets look really cool.

I just found it just a little off. Like, shooting does not align with the cross hair at all. And I found it incredibly hard to figure out what the I guess ability buttons do? Like 1 and 2. The rocket launcher on the second level randomly shoots too far down from the cross hair, luckily it doesn't hurt you.

The biggest thing is that I didn't really see anything that tied it back to the theme. I didn't even see any dice, let alone anything that rolls said dice. I guess maybe the triangle stuff at the ceiling that give light could be taken to be D4s?

Thanks for making the game, and it certainly wasn't enough time to really add enough of the finishing touches!

Developer (1 edit) (+2)

Yeah, most of the things you mentioned were known issues during development. Unfortunately, with so many things to work on and so little time to do it in, we weren't able to fix everything by the deadline. As for the dice, we had a plan to randomly switch weapons and skills based on a dice roll at the beginning of each level, but we ran out of time to get the dice working. 

Thanks for playing!

Submitted(+1)

That makes perfect sense. I do really like the graphical presentation. And yeah, it is very hard to get all the gameplay and content down. It is promising, and most definitely hard to make it "complete" with such a short amount of time. You and the rest of the team should feel very proud!