Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Your game is an interesting take on space invaders so had to try it out and your game is pretty fun so somebody had to make a video of it eventually we just happen to be the first ones. 

Having 60 levels is good to have enough content for the player but it needed a break to save progress or something big like a boss to fight to feel more like your accomplishing something per stage. A level select could let players choose where to continue from if they want to just finish the game or get a better score by starting from the beginning. It allows for more freedom than saving from one specific spot. 

Yeah we had a lot of fun with it just fatigue did set in after a while mostly to not knowing how long we had left. 

(+1)

Thanks for your feedback, I will definitely consider your advice going forward!

I did actually want to have boss fights, but there isn't enough graphics memory in TIC-80 for me to create large boss enemies! A lot of the design of this game is driven by the limitations of the system I developed it for, which is definitely a double-edged sword.