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Kyratech

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A member registered Jun 13, 2020 · View creator page →

Creator of

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Thanks for your feedback, I will definitely consider your advice going forward!

I did actually want to have boss fights, but there isn't enough graphics memory in TIC-80 for me to create large boss enemies! A lot of the design of this game is driven by the limitations of the system I developed it for, which is definitely a double-edged sword.

Never thought I would see a let's play of a game I made! Thanks for playing!

Your comments about the length of the game are valid. I went with 6 stages with 10 levels each because the game that inspired me also had ten levels per stage. Given that I was struggling to come up with formations by the end of development, perhaps I should have cut it down quite a bit.

A level select or the ability to save and come back later might have been good options to combat fatigue too.

Regardless, I hope you found some enjoyment in it and thanks once again!

Thank you!

You're too kind! I wanted to make the game a lot less serious than an invasion story, so I decided to do a spin on the concept where the alien was actually very apologetic about what was happening!

Thanks for the comment!

  • I always intended the dash to affect your momentum, to make you think twice about where it was going to put you (e.g. in the ground). In fact, I want to go a step further and have the dash put you at a speed above your natural max speed.
  • I get what you mean about gravity. There is an unused gravity value in the movement code, but I struggled to get movement to feel satisfying whilst still including the acceleration due to gravity. I would like to keep tweaking this and potentially bring gravity back into the picture, but it might need a more complex system of generating lift etc.
  • Thanks for the typo spot! Can you tell that I made the UI in a bit of a rush?