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Thanks for the comment!

  • I always intended the dash to affect your momentum, to make you think twice about where it was going to put you (e.g. in the ground). In fact, I want to go a step further and have the dash put you at a speed above your natural max speed.
  • I get what you mean about gravity. There is an unused gravity value in the movement code, but I struggled to get movement to feel satisfying whilst still including the acceleration due to gravity. I would like to keep tweaking this and potentially bring gravity back into the picture, but it might need a more complex system of generating lift etc.
  • Thanks for the typo spot! Can you tell that I made the UI in a bit of a rush?