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(+2)

Quick tip while it's on my mind. For the audio of the gunshots, add a tiny variation in the pitch for each shot so it doesn't sound so static / generic. Just a random.range(0.95f, 1.05f) and that'll do wonders.

There's not much to say, it's a solid little tower defense game, and the sniper + reloader combo is a bit overpowered. Definitely good for a weekend game jam that's for sure.

Ah, great tip about the sound design! We should've thought of that, but it'll be a good thing to have in our pocket for the next jam/project.