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(+1)

Wow, thank you so much for the kind words! Btw, I have two ideas to improve the concept:

  1. Add vertical expressions (since the dice can be rotated, vertical expressions will have reversed operators and numbers, if 'V' is '5' horizontally, it is '<' vertically) that cross horizontal ones
  2. Add modulo operator. III when rotated creates it. And below modulo another expression line appears to write what divisor is used

They sound like cool additions.  Vertical expressions definitely seems like the next logical step to expand on the idea. And it would add way more complexity which is good. I could see this becoming a puzzle game where you have to get various rows and columns to equal a target value using the different dice.

You could also do a similar concept to this game with boolean operators. For example '||' is OR. Also in some notations, 'V' used for AND and '^' (upside down V) is used for OR.

Theres a lot you could do with this. Let me know if you end up taking this anywhere, I'd love to see it.

(+1)

Thank you for the idea of making equal rows and columns ! I really haven't thought into interaction between them expect for the common linking die.

Yes, boolean operators are definitely a good expansion, but I tried to keep it more accessible (it already has Latin/Roman numbers, which not everyone is fluent with:) ).