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The art is great, and I like the premise! But the text can be quite difficult to read without some sort of window or background behind it. Because the combat is reported in text, it can be unclear what exactly is happening since there isn't any supplementary visual feedback. Still, it's very creative overall, and I hope you guys enjoyed making it!

Thanks so much! We didn't have any experience with UI, and a lot of it didn't scale well with larger resolutions. I was hoping we could put more feedback in the dice that are rolled at the bottom of the screen.