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Definitely an excellent idea using the theme. One downfall of the idea is that your chance of success in a battle is almost entirely RNG based. Perhaps some more opportunity to make non-chance decisions could help because I died twice in the second battle and was pretty unsure how to change my odds moving forward. Great work!

Yea I feel the battle is quite dominated by the RNG. Maybe giving more rerolls or "hold" a dice will do the trick? Only if we had more time to tune the game xD
Thank you for the comments!