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Rating the games using the judges categories just for fun

Gameplay

Controls were easy to use and had a nice learning curve. You could have given the tips for the bullet time and the biting mechanic earlier however. Difficulty was pretty hard initially, but with the healing on biting enemies, it became pretty fair

Bosses were really frustrating however, specially the second one. The screen is filled with so many bullets and there are far too many situations where you just can't dodge no matter what

Overall pretty neat. Requires boss balancing. Perhaps a little less cooldown on the dash

[15/20] -> Doubled to 30

Presentation

Fun aesthetic. Everything looked nice and consistent. Music in the first level was good, but the one in the second part got annoying after a while. Sound effects were good and complemented the action well. I think it overall needs to be more animated however

[14/20]

Engagement

It starts up super difficult and the lack of initial explanation could drive players away at the door. Once I got the hang of things however, I found myself enjoying the ride, although having to backtrack for keys was not super fun

I was almost ready to give up at the first boss, but I kept going and managed to beat it. The second boss was too much however

[13/20]

Potential

This can be a great experience. It has a solid core with an unique mechanic for the genre and an original aesthetic. It just requires more content and visual/difficulty polish

[15/20]

Total: 72/100 (4 stars)

Thanks for the detailed comment, miracleJester! We had a heck of a time trying to balance the boss, as you noticed. I would agree that it requires some fine tuning - we will definitely take your feedback into account moving forwards!