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(+1)

Hey Vim. 

I often spent time just waiting to get a good hand, so I feel like there really should have been a reason to not just wait until I get a good "hand".

Also, I feel like the player should immediately go to the next level when they defeat all the enemies, while also getting the remaining coins. There is no reason, IMO, to make the player, yet again, wait for good "hands" to get all coins and exit the level.

As other people pointed out, I also feel like the player should not have to be in the exact same position of the ladder to go to the next level.

Maybe I also should be able to use move dies even when the amounts of spaces between the player and the wall is smaller than the move dies number.

Overall a polished game but a bit too time-consuming and a bit repetitive.