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(+1)

Nice idea, though I feel that the theme was a bit underrepresented. Adding new dices to your "crew" was nice, though camera following just one of them and labyrinth-like levels don't work with that too good.

Thanks for playing and for the feedback!

I originally implemented matching on the sides (pips) for the bullets to hit, and had a rolling mechanic for shuffling which bullet the player shot - the shuffle animation is still in there if you right-click (but it’s useless now)

I think if i were doing it again i’d go for a dice-gun that let the player control the probabilities of the gun’s output dice, and have that evolve with some variants (an odds-gun, an evens-gun, a less-than-three-gun, etc), then stick with the matching over the subtracting.