Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Really love a lot of factors here - the characters have strong chemistry and the combat has a lot of neat ideas - but I couldn't beat the Harold fight. I got -very- close, but lost the battle of attrition when it was down to just me and one other enemy. (the fact they kept on healing Harold did not help!)

I think some extra balancing, or maybe just a better tutorial on how to take down enemy shields or why even at 0 shield enemies can still guard all the damage, would be beneficial.

I wanted to know more about these girls! (who have great designs btw) and I'm a bit sad the combat system provided such a large spike in difficulty right then. It doesn't look like I can backtrack to grind for healing potions either.

The AP for both combat and movement system was unique and I liked it a lot. I also like the fact that you can equip things to your items (like equiping counter to a weapon). Steal having a proper function alongside stealing items was also cool. And gotta love a mage tank!

Anyway, great concepts! Would love to play a version where you have more time for polish or expanded tutorials.

Congrats on submitting your game!

(+1)

Thank you for playing!

We will definitely work on a more proper tutorial next time and thanks for the feedback! 

*SPOILER*

If I may give hints, the game itself may not explain explicitly how some of the hidden mechanics work within this prototype and seeing how you were able to defeat the previous battle against Oreh and Alice, the battle against Harold and his party may prove difficult! However don't let that discourage you. What the previous team have that team Harold lacks is a proper mage! Use that to your advantage! I would recommend using Aloia to pull enmity from Harold's entire team using her use of evasion. Her evasion stacks depending on her movements. I would recommend getting her evasion as high as possible to allow her to 'tank' the team!

The shield allows the user to block oncoming physical attacks from the front by reducing AP. This meant it can only be used from the front where the character is facing!

Again, thanks for playing! I hope you may give our game another shot!

(+1)

Oh interesting. I didn't realize Aloia had some system for tanking; I was using Mai to tank and her shield was going down crazy fast. The battle against Oreh and Alice I won by the skin of my teeth (Aloia was dead and Mai had like 12HP left hahaha) Curious to see how Aloia stacks up as a swift tank. Thanks for the tip!

btw I didn't mention - but I love the art on the title screen a lot :> The angle of the art is challenging, but it was pulled off well!

Thanks! That means a lot!