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(+1)

Hello! That sounds like a very clever idea. 

If the features on the painting of the protagonist are vague enough this will be allowed. I’d highly encourage you to think how you can convey this is the protagonist while working with the limitation of trying to make those as simplistic as possible.

Follow the mentality of the silhouettes. What is the Minimum viable protagonist-lifestage -representation? Maybe using a defining colour for the protagonist???

This will be hopefully a challenging limitation that will make you push your limits in abstraction.

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In terms of the second question: Can the title menu change if the image on it changes to the one from in-game, or is that still breaking the rules?
Can you give me some more detail so I can fully understand what you mean?

Sorry for being unclear!

Our idea is that somewhere on the title screen there will be a blurred image, and then when you complete the story the blurred image will turn into a part of the main painting (as featured in-game). :) Just as a nice little visual bonus thing after completion.

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After some deliberation, and as the jam hasn't started yet we have decided we'll change the rule to allow for changes to the Title Menu. So yeah, feel free to do this!

Great, thank you! :)

(1 edit)

Thank you for the reply and clarification! That sounds great. Solid tips, too. :)

Just to doubly confirm: we can still have the middle part of the painting be full quality just as long as the rest of the images on it are vague, right?

(+1)

Correct!