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(+2)

Thanks for all your feedbacks!

I’m glad that you appreciated all the points you mentionned (especially the randomized room map since I was the one to make the procedural generation and I’m pretty proud of it :p)

About the bad points you said, we got lot of feedbacks on the game balancing and we definitly need to improve it as you said (same thing for the visual feedbacks)

Potions being able to miss is a bug related to Aya ability being to avoid attacks and potions counting as “negative attack”, definitly something we need to miss too

The others bugs are indeed issues we noticed but didn’t have the time to fix

About easy mode, I also agree that it wasn’t greatly implemented, it’s something we quickly added at the end noticing that some people would probably find the game way too hard (especially since it’s still is :p)