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Just finished this now.

One word. Fantastic.

I really liked this. The art, setting, writing, puzzles - all of it.

I would address the art differently, vs going high res. You can do that, but also you can stay 320x240 or whatever if you just don’t anti alias. That’s what makes it look blurry.

Astounding amount of art and rooms for the game. I don’t agree with any of the empty room comments. i liked wandering around and exploring and there was just enough space to explore and feel like it was a world and a real place to explore. I would not edit it down.

Very very mice job. Felt like a real game and was a huge amount of content for two weeks. I think if you polished it up a little more (art etc),. added a few more rooms of puzzles to lengthen it, and added voice you could sell it on Steam. Make it twice and long and go.

Thank you very much, good sir! You have no idea how much this comment just made my day :)! I agree with the anti-aliasing, the brush I use is too fuzzy for this scale. I think I'll stick with remaking it into 640x480 though... I was making it low-res mainly to be able to draw fast, if I can spend more time on it, I think a higher resolution suits me better.

I'm *really* happy someone finally appreciates the empty rooms! :D I got the sense of exploration you describe from the old games I was referencing before (KQ, QfG, Kyrandia...), so that's what I was trying to emulate - really glad it worked as intended at least for somebody!

As to expanding the game and trying to put it up on Steam - you're onto me! :) I'm not 100% committed to it just yet, but it looks like what you suggest (plus adding dialogue choices) is pretty much exactly the plan for the game right now. We'll see how it works out...

Thanks again for the positive feedback and encouragement!