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George Broussard

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A member registered Jul 12, 2017 · View creator page →

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Glad you liked it. Thanks for the nice post!

Thanks! I’m glad you enjoyed it.

This is a great texture pack and it’s been getting updated a lot recently. Perfect for prototypes or for extending in a larger project.

I’m glad you enjoyed it. I’ve often thought about returning to it and expanding it a lot. You’re correct on the intent. It was really to showcase the struggle for survival and against the elements. That’s sort of why when you return to your cave, your family is there waiting and you can relax a bit ;)

I hope you enjoy it.

I pulled all the music/sound effects from royalty free CD’s I’ve owned for 20 years. Maybe that game used the same cd’s as a source? In any case, 100% legit on my side. FYI.

Adam, fun! Also dinosaurs.

Glad you like it! It’s short and pretty basic so hope you enjoy it. Working on longer things now.

Thanks for playing and making a video. I’m glad you enjoyed it!

Thanks for playing and doing a video!

Thanks for playing and enjoy both. Very appreciated.

I’m glad you enjoyed it! Thanks for playing.

Very fun challenge, Tom. Thank you for an hour of fun old friend!

Super fun game that sucked me in for “one more try” over and over and over. It’s really simple but it nails the core of skill based arcade games.

Fun stuff Tom!

Right click to clear any selected inventory item.

Super fun game guys! Played all 5 levels and “got it” after the first. Very fun to set up some guard points by items or an exit then go hunting for the thief with another guard or two.

Good sounds, mood, art, everything. Might be something here if you wanted to extend it, add some more mechanics (not sure what off hand) and plop it on Steam for $5 and 100 levels or something? You never know? Even as it is it’s pretty fun to just get through levels and advance.

Sorry to hear that. Is this on Linux? If so I can’t help much as I have no experience with Linux.

Ahh, makes sense. You just didn’t explore the other areas and got laser focused on the switches when the solution was elsewhere and you hadn’t discovered it yet. Thanks.

I get what you mean and I saw it when making it but it was hard to change much due to time. One thing I wanted to do vs my last game was reuse rooms more and make the player traverse back and forth. I think I achieved that, and more use of the rooms, but it might have been too simple and too much like easy fetch quests. So I get it. Thanks for the feedback.

Thank you for playing it.

Thanks for playing. I’m curious to learn how/where you got stuck on the turbine? It would help me design better in the future. I agree about tips. Any full version game I made would likely have a built-in hint system of some sort just to keep people from being frustrated.

Sorry that game didn’t land for you. Thanks for playing.

Not sure exactly where you are stuck. Did you try tight clicking on the tool bag to see if it had things inside it?

I was stuck on executing content most of the time and the puzzles could have used more depth and love but better to be too easy than too hard?

The Good Spot was just a flavor thing I added and possibly to act as a red herring for a couple minutes if people were stuck. Very last minute addition that I perhaps should have cut.

In retrospect adding more puzzle depth would have been faster and far easier than doing a lot of the art and content! Plus it was my first time with PowerQuest so that took some time learning. A commercial effort game would be vastly more puzzle-y for sure :)

Glad you liked what was there.

I’m glad you enjoyed it. I played the demo for The Captain long ago. Maybe I’ll look into the full game soon.

Haha thanks for playing and I’m glad you liked it!

Abd if you altering the resolution in the Options menu, you can likely fix the issue selecting a higher/wider resolution like 1920x1080. Something to try.

Sounds good. Out of curiosity what sort of screen are you playing on? The game will look fine (still pixels) even in HD (1920x1080) etc.

If you manually set the resolution in the Options menu, can you let me know which one? Would be helpful!

Thanks for playing and I’m happy you liked it.

Appreciate the head’s up on the video. Was enjoyable to watch him play it.

Thanks for playing it!

I’m sorry but I don’t know anything about Linux. You can maybe google “How to run Unity games on Linux Mint”. The game is made in Unity. I think I recall people mentioning in the past they had to change some permission flag or something in some case on some versions of Linux. I bet Google helps you.

I’m glad you enjoyed it. Thanks for playing.

I’m near 100% sure this is it. Dang. In that one room if you are on an aspect ratio of 5:4, 3:2 or 4:3, then the exit will be off screen and you can’t click it! I think all the other rooms are fine.

I have some errands to run but will fix this, this evening and upload a new version.

What sort of screen (resolution) are you playing on? Might well be that it’s not 16:9 and the letterboxing failed and you just can’t see (move the mouse) to where the exit hotspot is.

Which version? You can press F1 and see (it’s on the last screen). If there’s no F1 help screen then it’s v1.0 and maybe a bug.

Might be a bug even in later versions? Can you give me any more info as to what you did, maybe? I’ll try to see if I can reproduce it. Did you properly get past the sand cat on the previous screen? ie: go through the few steps to run it off?

Great game! I really liked the music, setting, puzzles like the password and the power panel, and switching characters to pass things around. Very well done.

Thanks for the video. I watched it and really enjoyed it. Couple of the rough edges were due to the 2 week timeframe. I’m a big fan of not hitting people in the face with what to do next and let them do some reasonable exploration. Tough balance! ;) Glad you enjoyed it.