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I was stuck on executing content most of the time and the puzzles could have used more depth and love but better to be too easy than too hard?

The Good Spot was just a flavor thing I added and possibly to act as a red herring for a couple minutes if people were stuck. Very last minute addition that I perhaps should have cut.

In retrospect adding more puzzle depth would have been faster and far easier than doing a lot of the art and content! Plus it was my first time with PowerQuest so that took some time learning. A commercial effort game would be vastly more puzzle-y for sure :)

Glad you liked what was there.