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Alright this is your secret santa review (so sorry for the delay!!!) so first I type up a sort of live reaction review, then a summary at the bottom. 

Ok so first off I LOVE this music and title screen!! I can tell I'm in for something intense! degica in the opening cutscene is cut out by the width of the screen. Interesting premise, interesting title scene, I could certainly read everything even if it was time limited. A bit weird how Tituba stops when talking, but I do like the music and words themselves. Ah after she introduces the witch hunter they all move to the right one tile, a bit weird but not a big deal. hahaha I don't mind the cop out you did it funny. Huh weird but interesting cutscene. The fights are actually nice! A bit annoying that sinners pyre does basically the same amount as just a regular attack though! But still enjoyable! Woah that witch killed me in just one hit!! There is a problem with tile passability in the hallway! I imagine its on purpose though to get to further rooms.. The sexy witch doesn't go away when fighting it. Maybe put on weapons how many hits they do? I feel bad for this, but I genuinely can't figure out what to do next when in the school :/  I'll hold off properly rating it til you respond and tell me what to do further.

Overall I haven't experienced the full game but the art works and the music is fantastic. I think the drop rate is a bit off but good regardless. Excited to finish it properly soon!

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Thank you so much for the great review! I hate to have to confess this but there isn't  really anything else done in the game. I had part of the puzzle done, but only the part in the first room, which requires items  from the other rooms, but I ran out of time doing that. There were also several things that were supposed to happen that I messed up the events on so they don't trigger properly. (There are more enemies, for instance, but the event for them has them off because I put the wrong switch as the page condition.) I also had been implementing a skill level up system that I didn't finish putting in. The drop rate was turned up high so I could test how much junk vs good items you'd get, and also see if any of the permutations I put in are too strong. 

If you're interested, I plan on putting up a new demo for this game, maybe in a couple weeks, with the first floor done. I, unfortunately, work fairly slowly bc I have a full time job and a family. And I just got MV earlier this year so I'm still learning. That's one reason I didn't have more to show for it in a "make a game in a month" contest. XD I'm actually a bit embarrassed seeing everyone's games and my submission is so amateurish. But I'm gonna keep plugging away at it. 

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No need to feel embarrassed at all!!! I thought it was a fantastic first time entry!! You can always gauge how good something like that is by the potential of it all. You story and music were great. The systems you had in place were unbalanced, but great!! It's worth being prouf of to have completed anything at all. Send me a pm when you complete that update ok? I'd love to play it. Keep your head up!

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I also figured out why the font was getting cut off for the credits sequence: I guess Windows doesn't like .ttc fonts and won't load/install them. I even included the font but it doesn't work. Works fine on Mac tho (which is what I used to make the game). Really weird. I need to try making a Mac version and see if the font works or not, then figure out what to do for Windows.