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(+1)

I'm loving this, colours are fantastic! My only criticism is that the stairs appear to be a little too big for the player but they do look good!

same as with Castlevania, the tiles rather have to follow a 8x8 grid, than being exactly proportional.
That being said you don't have to implement the stairs, depending on what kind of game you make.

(+1)

Yeah I realised this after I played around with them, I managed to double the stair count. Whilst I lost some of the beauty in your stairs, they look more visually acceptable if I take the lazy option and implement their collision as 45 degree slopes! I am really excited whenever I see a new asset pack being released, I cant wait for my Christmas holidays so I can start playing around with them in my engine :D

Do you have any plans for an enemy/boss pack to help boost the existing ones with the packs you have released so far?

(+1)

Yeah that works, but also probably needs smaller stairs. The difficulty in terms of assetpacks is to provide a generalized middle which is most useful for most scenarios.

What I got in progress are currently 2 more Tileset packs (similar like the 3 currently existing ones) and another pack with a ton of character animations (same model as the sidescroller template, but dozens of new animations).

Since there is an enemy delivered with each pack I think the basics for building something are fulfilled (and so far I tried to make an enemy with unique behaviours for each pack), of course I understand that the more offering there is, everything gains in value. 

But I can't say when i will release those, since I am working on it exclusively in sparetime hours.