Looks nice, is this going to be added to your Patreon page?
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Yeah I realised this after I played around with them, I managed to double the stair count. Whilst I lost some of the beauty in your stairs, they look more visually acceptable if I take the lazy option and implement their collision as 45 degree slopes! I am really excited whenever I see a new asset pack being released, I cant wait for my Christmas holidays so I can start playing around with them in my engine :D
Do you have any plans for an enemy/boss pack to help boost the existing ones with the packs you have released so far?
Awesome thank you very much, your 2:1 slopes are so much better than mine (not surprising!) really appreciate you adding these. No worries, I'll rate all of my purchases from your store. Take it easy!
Thanks, this will be useful. I'm currently attempting to extend this by adding some 22.5 degree slopes, whilst they don't look anywhere near as good as your 45 degree slopes, using yours as a starting point is a massive help for a non pixel artist like myself :)
I have noticed there are a number of animation frames that show as completely black and when opened in an art program there is nothing there at all. I have tried downloading and extracting these again but they are still the same. Could these be corrupted or are they intentional?
Player FX Dust
Wall Jump_wall jump_5
Monk Death_Monk Death_7
I have also noticed a number of frames from the rogue lite asset pack are the same, I haven't been through them all yet though, didn't want to waste my time if it wasn't necessary.
Many thanks, these additions will be very useful. I am eagerly looking forward to any and all side scroller asset packs you release in the future, they are proving to be very useful for prototyping and developing my engine.
Oh wow this came at the perfect time, thanks :D Just purchased your bundle :) I'm really impressed with the extensive list of animations and I feel cheeky even asking but would it be possible to request a few additional animations? I would be happy to pay extra for them.
1) Swim + Tread water (idle)
2) Pushing e.g. a crate (while walking)
3) Wall slide
The price tag isn't unreasonable at all... you get 50 monsters by one of the top pixel artists around and when you work it out, its only $4 a monster. You will be hard pressed to find cheaper with the quality these monsters have. Their designs alone are impressive enough! He also isn't forcing you to buy them.. As for the lack of animations, that isn't too much of a problem, you can easily hire someone to do that for you. It would be pretty challenging to produce generic enough animations to suit everyone's needs and that would then just inflate the price further.
I assume he just meant visually, i.e. the roof overlay looks too big for the frame of the interior.. but that's a just a matter of perspective! :P
Either way, this pack looks amazing and I had to buy it. I am loving this series and have bought all of your assets, what do you have in mind for the next release?
I'm always so excited to see an email saying you have released another asset pack. I love your style and have bought all your previous packs. Very top quality assets and this is no exception, beautiful! Look forward to seeing more!!
Wow this asset is amazing, thank you so much! I have been trying to find a decent character for my platform engine for quite some time, this couldn't have come at a better time!
Are you planning any additional animations for this? Would be more than happy to pay for them. e.g. Climbing a ladder, Swimming + swim idle (tread water), Wall slide etc. If you are interested please email me to discuss further saferguson09 at gmail dot com
interesting concept, as mentioned there is an aspect ratio problem unless using a widescreen resolution. I found a few things frustrating but overall very cool. A few suggestions: gravity felt like we were on the moon, could do with increasing this a little, maybe add double jump to make up for the loss of distance. Once the sword has been collected it would be nice to be able to replace that card, this didn't seem possible. Animations for sword swing and some sound effects/particles would make it more engaging and add better feedback. More variety of tiles, I found myself getting the same ones over and over and not managing to create a path. Crates could do with pull and push mechanic to stop them getting stuck against a wall. Enemies/more traps could make the tiles more challenging. I hope you don't see this as too negative :)
really enjoyed playing this, unlocked all weapons and got to the final room, I was expecting a boss and only had 1 heart so was relieved to see credits :D incredible job for LD with the time constraints!
Amazing, I had to buy this as I already have the fantasy forest, beautiful pixels. I'm definitely looking forward to future packs with slopes, I have my slope collision system all finished and it needs some skin!