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leftnoodle

68
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A member registered Apr 30, 2017

Recent community posts

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I will buy all of that, I have been waiting so long for a set like this :D

For what you get, this is actually very cheap

Thank you very much, he looks great!

Unreal Racing community · Created a new topic Feedback

Very impressive, I had way too much fun driving around. The physics feel amazing, perfect balance of arcade sliding and handling. Do you have any plans to make or release a tutorial on how you did this? Or even sell the physics engine once the game is complete? I have always wanted to recreate the games from my youth but never managed to get the physics to feel right. Looking forward to the next release!

This is an amazing asset, thanks!

I modified it somewhat and was able to get it working on the Sega Mega Drive..

Got to floor 18.. it starts getting tough but didn't have enough heals, prob could have gotten further

This is so similar to a game I had been making on and off for the last year, except mine is card based and nowhere near as polished/balanced or fun as yours! Love it :D

Ignore me, didn't notice the demo :)

Looks good, what are the rough dimensions of the character in pixels? 

This is absolutely amazing thank you!

That sounds like its caused by file permissions, e.g. your students don't have  write permission in that directory. Might be wrong but definitely worth ruling out.

Individual animation strips per PNG would be great, it makes it easy to get the frame size correct. People can always split them and/or combine then into an atlas

Very smooth animations, great job :D

Spent an hour or two editing the houses and have got them working. Layer offsets are 8px for x/y. Very very happy :D

Yeah that's what I was noticing too. Sorry my comment wasn't meant to sound so negative and blunt.

Struggling to make any of the buildings from those screenshots, I think there might be some issues there

Really beautiful asset, can't wait for the next version

Do you have a demo available? 

I would like to buy this but struggling financially at the moment so I'm a little hesitant. I am also confused how the fusion works.. Minesweeper rules allow any Minesweeper puzzle to be solved. What does the addition of Nonogram offer? That should surely just make it even easier to solve so I assume there is a twist, very curious as I love a good puzzle game! :D

Beautiful set as always, will definitely be buying your bundle once I return to work.

FYI in your preview image, the icon & shadow doesn't have a shadow.

Really nice clean font, thanks for sharing!

This is lovely, I'm a massive fan of micro assets and you've done a really good job :D

Forgot to mention, regarding the preprocessing, in GMS2 I used tilemap bit masking to store cull bits for the vertical edges:

https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/rooms/tilemaps/tilemap_set_mask.html

Nice job so far. This caught my interest as I have written pixel perfect collision more times than I care to remember and always keen to see what others have done.

To solve your problem with pushable crates on slopes.. you should preprocess the level to remove solid vertical edges that touch. Then when you detect a collision on the x axis, you check the facing edge first. If its been culled you can ignore that tile, otherwise you collide against it.

Does your engine handle pushing multiple crates, e.g. push one crate into another and they all move and collide? I have an engine with that working but it caused a few headaches!

Also just curious, I notice you have blue markers and a green horizontal line, are these used for the collision checks?

Good luck with your sales, this is a very reasonable price for the features you have offered.

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This is beautiful, the more I look at it, the more I fall in love. I had to purchase this straight away! Also just bought your arcade pack and I already own your font pack. Great work, really looking forward to see what else you release :D 

Nice, this produces some interesting terrain, kinda feels like a sea bed. 

Have you heard of the diamond square algorithm? It generates a heightmap using fractals and produces really nice results. It's also incredibly easy to implement!

https://en.wikipedia.org/wiki/Diamond-square_algorithm

looks very similar to https://thkaspar.itch.io/micro-tileset-overworld-dungeon

Just bought it, thanks :D

Oh cool, a couple of additions that would be really useful for me would be:

  • Attack combos with sword/staff etc (the actual weapons don't have to be included, just the motion trail would suffice)
  • Attack magic (forward thrust kind of thing)
  •  Wall slide
  • Ledge grab
  • Roll forwards/backwards (for dodging enemy attacks)

Would be more than happy to pay for these as an extension pack :)

Really nice animations, definitely purchasing this later when I get home. Do you have any plans to expand this further?

Nice pixels! I really like these thanks

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The right hand also suffers from a shadow blink in the idle anim. Amazing looking boar however!!

This is awesome, take my money! :D

Really nice asset! FYI the orange leafy slope and rock to leaf straight transitions are 1 pixel off on the Y axis (need shifting up).

I rated as soon as I bought it :) Do you have plans to release expansions for this character in the future?

Wow, this is incredible! Such beautiful, clean animations. Love it :D

Wow this is a really nice asset, looks very pretty and as a developer its great having such a complete pack. Thank you, cant believe this is free!

I notice the tree in the screenshots is different to the one in the sprite sheet, is that a part of this pack?