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Alright lets get into this review for SS2018 and I am sure some of this if not all of it has already been said.

Here we go..

  • Sprites, Tile set, and dialog boxes tied in well together. I am happy to see that it feels like  it's not a mishmash of different art styles from different games. Being an artist it's one of the things that drive me nuts is when everything looks out of place and there is no art direction.
  • Music is very whimsical and pleasant to listen to. Kind of relaxing. Suits the kind of art style and game you are trying to make as well.
  • I enjoyed the aspect of having different classes/jobs you could choose from. I love farming, crafting, and resource hunting games so it appealed to that side of me. I am a survivor at heart.
  • The sound effect for the Main Menu at the start. The sound you used for when you move to select options, to change how loud the sound is, and such.. It is the worst and most annoying sound one could use for that(at least to me). Thankfully it's only there and on the other menu which I didn't use that much.(Though is it a good thing that the inventory, status, and etc isn't used much?)
  • Enters and Exits. As some have stated before I have gotten stuck in the cave because a little gnome was hanging outside ogling the cave.  Easily fixed if you just set him over one tile in any direction. I had to restart my game because of this.
  • The dialog. While I know some might not agree with me I felt the dialog was very.... forced. I can tell it's trying to be whimsical and get you to like the characters but it's as if something is missing. It's hit or miss with it. (Course it might just be me) Specially with the best friend. The dialog doesn't seem to flow naturally as the characters interact with each other.  I do like the Orc and Mummy's dialog though.
  • While you say you could build a relationship with that friend into something more it kind of feels like that relationship is already there and it feels really awkward. But it is possible that you didn't have time to work on it or something. A little build up and tension towards this kind of flirting would be nice. Feel like you earned it!
  • The tavern is almost always empty and I am sad that it is. Lots of great character interactions can happen there. How are they making money at all if the tavern is always empty? 
  • I wish you could have made Matsuki say something with a little more impact to Genko when he was insulting her father. I am not sure if what was said is really growing a backbone and standing up for the person you love. Maybe something more along the lines of. "Stop insulting my father in such a manner! You shouldn't judge someone just because they believe differently than you do.  Now, if that's all you have for me I will be taking my leave!" Maybe not exactly like that but I hope you get what I am saying. I mean he was being rather harsh.
  • I really wish this was able to be a larger screen than just the square box. Maybe wider... Mainly because I feel a bit claustrophobic with all that dialog and such packed in there. There are times when the dialog box blocks the list of selections and makes it hard to read. Widening the screen might help with that.

Over all I did enjoy the game. Many things could be easily fixed that I mentioned and I am looking forwards to seeing where this goes. Keep up the awesome work!

Thank you very much for your feedback! So many more cutscenes were planned and cut!! It's unfortunate, but I appreciate your honesty about the characters. I tried to really make them likeable and I'm happy to know where that didn't quite land. I'm still debating if it's worth it to make a sequel, but I will definitely be fixing the small bugs I know of!! Thank you so much for this marvelous review, it made my day when I read it!

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If you do make a sequel I would play it. :D

T_T You're so nice thank you!