Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I'll admit, this was a nice breather for me!
I needed this after playing so many long games. d(^^)

Functionally, there isn't anything wrong with this entry,
other than the glitch people mentioned (I hadn't come across it myself,)
so let's focus on what you can add!

Audio alone could contribute a lot of pizzazz to the proceedings. 
Music, frantic announcer, audience reactions, etc.
This could be like a game show type of deal.

Flashy visual effects for everything that happens would also
ramp up the energy and bring liveliness to the maze world. 

Variety in the minigames and traps is a must, as you already know.
Although I should kick myself for saying it, a ticking timer creates excitement!
It's a cheap but effective challenge modifier.

The game is super basic right now, but the foundation is solid!
Just keep adding to it over time and it'll come to its own.

TOTAL PLAYTIME: 8 MINUTES (I'm tempted to do a speedrun and halve that...)

FINAL VERDICT: If this were real life, I'd step on the fire wolves and climb over the wall.
That's thinking outside the box, literally!

(+1)

Thank you for your detailed feedback! This game is definitely at basic prototype level right now, but I'm still glad I got to enter something. It's the first game I've made with Unity, so it was a learning experience using a new engine, for sure. 

I have tons of plans for things I want to add to improve it, especially putting the host himself into the game. 

It's funny you should mention climbing out to escape. I wanted to add barbs to the tops of the walls for that exact reason.