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Really fun, tight platforming! It feels super responsive and the momentum is just right. I'm looking forward to more story scenes. Madeline, however, is still significantly more difficult than the rest of the game. Currently, I'd be totally happy with her as is if that was a hard mode, but she is a little much for what everything else leading up to her is like. Still, an amazing game jam game, and I would straight up pay a good amount of real money if it had, like, a Mega Man number of stages. Maybe a sequel?

expanding on the game with 3 more mech bosses, plus a couple run and gun stages with Katy outside her mech, was definitely something I've considered. though, if that happens, it'll probably be pretty far in the future. I totally burned myself out on this game with how intensely I worked on it during the 2 months of the jam, plus some extra personal drama that happened alongside it, ahaha...

that said, I will definitely try to get those story scenes done as well as some hefty balancing efforts in on Madeline, though it'll probably be taking a little bit of a backseat in priority to another game that I had already been working on since before the jam

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I'm not at all surprised you burned yourself out, considering how much is there already! You've got one hell of a game here already, and I will be replaying it, regardless of updates. It feels like you've got such a good framework here that I'd really love to see a larger finished product that i could throw money at. Just sayin' ;). But take all the time you need, it can't have been easy