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(1 edit) (+1)

I've got two questions:

1. Why do different professions have a different amount of XP to rise to the same level?

2. Why when my characters go up a level, their traits do not go up as written

? (Each time they increase the amount of change per attribute decreases by 1 until it can no longer decrease (reaches 0, then instead of 0, it returns the change of all attributes to the original number).

You can see in the pictures that the compromise, at a level between them compared to the difference in XP does not make sense.

In addition it can be seen that the amount of life is not a product of their level.

And that at an increase in level, the amount of TP he received is half of what it should be, 8.

EP: 6718

(1 edit) (+2)

EP:7390

(+2)

This only allows one image at a time.

(+1)

Please note that the original game is from 1993 and I ported and improved it. So some ingame decisions were not done by me and I can’t answer your question without guessing. If I have to guess, I would say because different professions are stronger than others. The warrior gets levels very slow but will be a machine in end game. Or maybe the designers thought that mastering as a warrior is harder than being a skilled adventurer. I can’t tell you for sure.

The values however should fit. But I understand the confusion. The tooltip is not accurate and I will fix this in the next release.

The real increase value is a random value between half the displayed value and the displayed value. So in your example you will get 5 to 10 points of LP for each level up. For SP and SLP your intelligence will also add a small bonus (INT divided by 25 to be precise).

As I said I will rework the tooltip to add this information. Thanks for reporting. ;)