Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tkss

5
Posts
2
Following
A member registered Jun 08, 2022

Recent community posts

This only allows one image at a time.

(1 edit)

EP:7390

(1 edit)

I've got two questions:

1. Why do different professions have a different amount of XP to rise to the same level?

2. Why when my characters go up a level, their traits do not go up as written

? (Each time they increase the amount of change per attribute decreases by 1 until it can no longer decrease (reaches 0, then instead of 0, it returns the change of all attributes to the original number).

You can see in the pictures that the compromise, at a level between them compared to the difference in XP does not make sense.

In addition it can be seen that the amount of life is not a product of their level.

And that at an increase in level, the amount of TP he received is half of what it should be, 8.

EP: 6718

Thanks, it's very helpful.

It's an amazing game, and I'm sure it does justice to the original game. But yes I have two major issues with the game:

You can not advance towards your enemies, and some of the enemies have spells is other ranged weapons, which causes you to have to wait several turns before you can start attacking them (assuming you have no range weapon is spells). And it also limits the ability to move on the battlefield, how many times I had to spend a queue on repositioning because of it.

So I'm glad they'll allow the player to move freely on the battlefield, (it does not seem particularly difficult to me, and that's why I have no problem asking for it).

2. Another thing is dealing with poison, poison in this game is a death sentence most of the time, you get two bottles against poison and that's it (at least in the first part of the game - the boss battle in the cemetery in the first city), and there are many enemies who have the ability to use poison, so I have already been used in potions, and then I suddenly after the battle discover that neither the merchant sells potions against poison, nor the healers in the house of healers, there is no possibility to remove poison is to let go of damage. It just makes sense to her that it's such a cruel sentence.

So in my opinion every trader should have had an unfinished inventory or renewed every day of potions against poison, because it does not make sense such a situation.

And in my opinion it is recommended that the merchant's potions be renewed in general, because no self-respecting merchant is left with the same merchandise of last week, the product is finished he brings more (only in the matter of potions).

And the game collapses if a battle lasts too long.