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Thanks for playing! I wanted to give the players options on how to win, so combat being optional was in very early in the design process. You still need to evade enemies, but you can win without killing anything. Thank you so much for the feedback and taking time to play the game!

That was a great choiche, it increses the uses of  potions, as some can be used to evasion or for preparing an attack. Now that am running deeper I have to say that your game give such a sense of adventuring. For the post release I'm changing the last boss fight to go add a complete pacifist run wich I had not made in time to design this way. Thank you for your reminder :D