Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

Didn’t submit so can’t rate but i’ll comment anyway! >:D

I, LOVE this game. The gameplay mechanics are simple, but really fun, and i absolutely ADORE the little spinny bird haha. The levels are pretty well designed too, challenging enough to be engaging while simple enough to not be too frustrating to beat ( save for the last level. curse that last spring ), which is a good mix in my opinion

The game does lack a couple quality of life features though, that i think might improve the gameplay experience:

  • One, it’d be really nice to have a quick restart button to be able to restart the level before you die when you mess up. Similarly, it’d be nice to have a “reset save” button as it’d be a lot more convenient than having to manually remove the save.bin file
  • Two, i’d recommend completely resetting the state of all the entites in a level when you die. The reason i bring this up is ( as of right now, v2.0 that is ) that replaying a level after you respawn is very inconsistent. The colour switch blocks in particular keep on switching their states from solid to transparent while you’re respawning, which leads to a small amount of inconsistency between reruns. So it’d be neat if the blocks followed a set pattern and just resetted to the start of the pattern upon death.
  • And three, controller support please ;)

All in all though, i loved this game. A small charming little platformer that i’ll be speedrunning for a while now for sure haha. Could even be a really pleasant full release with a bunch of extra levels and some extra polish :D ggs on this entry

EDIT: I am dumb and did not read the game page OR the readme.txt. did not realize you could hold c to reset the game

Thanks for playing anyway! The level actually gets entirely reloaded when you die, the switch blocks are on a global timer timed to the beat of the background music. Not great for speed running, but required for timing!

Also, if there is no controller support, that’s a bug, since it’s fully implemented!

ah that makes sense actually! i didn’t think the blocks were timed to the music haha

as for the controller, yeah most likely. my controller **technically** works because it does register inputs, except that’s mostly just the game reacting to stray inputs since it only responds to jump and pause. movement doesn’t work at all ( im on a ps4 controller )