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(+2)

Food and other smaller micro managing aspects will be added to random events where Sammy goes off and buys something herself. It is mostly added for variety. Manually buying and managing needs like hunger though will not be in as I have tried to avoid the smaller micro management.

Dating, not sure yet. If I can get it to feel fitting with the game, sure. But I don't want to add something like "Speak to person 100 times to unlock headpats" type dating sim.