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(4 edits) (+2)

I have to say, I genuinely had a very good time playing this game. It was an interesting use of the RTP, to the point where I didn't really feel like I was playing a game in RPG maker. 

Pros:

  • Fantastic interface design. Everything seemed to have a purpose and even though this was not your typical RPG, I had a full understanding of how to navigate the world (minimap!) and menus. 
  • I actually like the battle system, minus some balance issues which I discuss below. It has a unique flair to it. I think it would shine once revised and refined.
  • I love love that I could play the whole game with a mouse. It was comfortable and easy. 
  • Giving the player choices is always an awesome thing, and it really adds to the replayability. 
  • Loved the underlying tone of humor among the serious story. 
  • Polish! This game seemed to have a lot of polish. I didn't run into any bugs, honestly. 
  • Maverick can cast "Scorch" on me any time ( ͡° ͜ʖ ͡°)

Cons:

  • I appreciate the experimental nature of it but...I beg you...please....remove the click-to-shoot section. It felt out of place and a mess to control. It made me sad. Really my only major quarrel with this game. 
  • Foresight needs to be free. It's such a critical element of battle that I don't think it should have a cost.
  • Battles need some balancing, some of them are just way too hard. The bosses were brutal. I think their mechanics was clever, and it was rewarding to figure them out, but I still got absolutely punished after having a full understanding,  and at times, I felt like I was at the mercy of RNG. I think they healed way too quickly and often.  I would recommend toning them down a bit, at least until the player has a more solid understanding of the battle mechanics or more skills.
  • A heal mechanic would be really helpful! I like that "protect" brings in MP, but a way to heal seems like a necessity. The auto-revive is interesting, though it took me a while to understand how it worked. 

Overall this is a solid entry and I honestly would love to see this game expanded on, I think it has a ton of potential. Awesome job!