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(2 edits) (+1)

Bugs

  • Undeen’s Taunt doesn’t seem to work against Water minions.

    I could not reproduce this. I will add replays to the next update so people can share them when something goes wrong.

  • Elf Archer's Double Strike doesn't work.

    It works, however the issue is that it just doubles the attack damage and there is no feedback. I will reword the ability text and do a special animation for this. And right now it only shows how much damage was done, I think i will change this to show max damage instead.

  • Is it intentional for an Eldritch Hound summoned via Dark Queen to not be able to use its Charge ability?

    No, will be fixed in the next update.

  • Poison does 3 damage per turn instead of 1. Also do you think it might need to have an additional effect or new effect altogether, with Deathtouch just being a better version of it? (Personally I’m thinking lowering an enemy’s attack value would be a better effect.)

    The description was wrong, it does x damage for x turns and it stacks. I plan to make more abilities that synergies with this, add posion to all, double poison etc. The idea was that poison might not kilI instantly, however it would be good at clearing multiple targets over time and be cheaper. I will leave it in for now, when I have added the other abilities I will reevaluate.

    I do however like the idea about decreasing attack, I will create separate abilities for this.

  • The game seems to have controller support, but there don’t seem to be any controls for selecting cards.

    This could potentially take a lot of time to implement correctly, since most people on PC has a mouse I decided to release the prototype first. It will be implemented in the future, if I get a lot of requests I prioritize it up.

  • The Sort by Value option doesn't seem to do anything to the collection.

    Is it not changing the order for you? Value ((attack + health + ability values) / cost) is only visible in the inbuilt editor and is for the most part only useful for designing cards. It will make more sense in the future when I make modding available.


I like your effect ideas, some I have just implemented in my development build. In general I think the game needs more effects and synergies, so that will also be something I will focus on.

Thought I could get an update out this week, unfortunately a lot of things came up. Next week I will be on vacation, the next update will probably come out the week after. 😊

(3 edits) (+1)

Here's a video showing Undeen's Taunt in action. It seems I was actually wrong - it's not that her Taunt doesn't work against Water minions, it might actually be that it only works for 1 turn, unlike with other Taunt users where it works indefinitely.


I'll keep an eye on Elf Archer, 'cause I can't help but think his/her "double damage" effect would be more appropriate on a weaker minion, especially considering Elf Archer's power can be boosted by not only Scholar Angel, but also Elf Commander.

My opinion on poison: Your "Poison to all" effect is a good idea for what poison should be in general. Not instant death like Deathtouch but capable of taking out multiple minions over time. I look forward to seeing that in action, though it'd still need to start off doing 1 damage, then stacking more damage with additional poison effects.

I mistook what "Sort By Value" meant. I figured it'd sort the collection in order of mana cost. So all the 0 cost, then 1 cost, 2 cost, etc.

Thanks for getting back to me. I look forward to seeing what you end up coming up with.

(+1)

Thanks for the video, this helps a lot. 😁