A common game idea that is executed very well with a designed-for-speedrun twist. There are small subtle details that you put in the game that I appreciate, such as map design (almost in a metroidvania spirit, revealing where items are and making you remember the map), or enemies being stunt after getting shot at. Overall, the game has clear goals and it is fully equipped for that (optional secondary goal, dashing, no need to kill all enemies). It also feels very well-balanced and the levels' difficulty is thoughout. I think you've already accomplished a lot in 2 days with this game, great work!