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Carbon Planet (Name TBC) - Devlog

A topic by dtbrown created Jul 06, 2022 Views: 215 Replies: 8
Viewing posts 1 to 8
Submitted (1 edit) (+3)

Day 1 ( 5th of July)

I spent Day 1 on brainstorming and developing the visual style of the game. I decided to create a game in which you have to "heal" the planet from climate change whilst also balancing the economy in a round based system (possibly similar to Islanders).

After coming up with an idea I opened Blender to develop a visual style (partly because art is my weakest discipline, and something I want to spend this Jam working on). After creating two basic models (A planet and power station), I imported them into Unity and added an accompanying UI mockup. 

Below is a screenshot of my progress so far:


Submitted (1 edit) (+3)

Day 2 (6th of July)

(Yesterday's Devlog was actually made today because I didn't get around to it yesterday)

Today I decided to get some basic features in including the camera movement, which pivots around the planet almost making it appear as if it is being spun. I also added in a very basic placement system which places the buildings only on land (at the moment this is only achieved by having seperate meshes for the land and ocean and only putting a collider on the land so it is a little broken).

Here is a gif of the placement.

Anyway, tomorrow (and the rest of tonight) I will work on adding functionality to the building selection on the bottom left of the screen (can be seen in my first post) as well as adding another building to test it properly (possibly a farm).

That's it for today, hope everyone is doing well with their games :D

Submitted(+1)

I really like the graphics !

(+2)

Me too, I love the low-poly art style.

Host(+1)

ADORE your art style so far! So cool seeing this in gameplay already too--the placement UI is sooooo satisfying. This is a fun premise--can't wait to see more!

Submitted (1 edit) (+1)

Day 3 (7th of July)

Today I didn't achieve much, I spent the majority of my time trying to create an asset that resembled a farm and fit with my current art style (I'm still not 100% happy with it but it will do for now) 

I also added the functionality to the building selector, the idea for this is that you will be given an option of two buildings and you select the one that will have the best effect on both of the scores. Currently I only have two buildings so there is only one round (The round indicator is still a placeholder) I'm hoping to have at least 5 rounds completed by the end of the jam, so that is another 8 buildings.

Here is a gif of the selector and the new farm.


And just for reference here was my first farm design:

I'm still not sure which one was better, although I think the newer one (shown in gif) matches the style of the power station better.

Thanks for all the feedback on the art style, I wasn't sure if it looked that good, but you all seem to like it :D

Well that's it for today, as for tomorrow I will try and implement the round system (It is already half implemented) as well as add a few more buildings (or placeholders) in order to test it.

Hope everyone else is progressing well with their games, and most importantly having fun!

Submitted(+1)

This looks cool, I like the concept of healing the planet. I look forward to giving this a 'spin'

Submitted(+1)

Day 4 (8th of July)

Today feels as if it was by far the least productive day so far, however I got the very basics of what I had planned done.

I added two "buildings" a solar array and a wind turbine.


I also implemented the basics for the "stats" (carbon in atmosphere and economic strength), as well as progressing through rounds following the placement of a building.

I also decided to setup a proper plan, which is basically just a todo list that I put in milanote.

That concludes my day, hopefully tomorrow is more productive. Best of luck for everyone else :D 

Submitted(+1)

Amazing progress so far 馃憤 Having a bit of trouble today as well - tomorrow ( or tonight in my case ) will be better 馃挭