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Day 2 (6th of July)

(Yesterday's Devlog was actually made today because I didn't get around to it yesterday)

Today I decided to get some basic features in including the camera movement, which pivots around the planet almost making it appear as if it is being spun. I also added in a very basic placement system which places the buildings only on land (at the moment this is only achieved by having seperate meshes for the land and ocean and only putting a collider on the land so it is a little broken).

Here is a gif of the placement.

Anyway, tomorrow (and the rest of tonight) I will work on adding functionality to the building selection on the bottom left of the screen (can be seen in my first post) as well as adding another building to test it properly (possibly a farm).

That's it for today, hope everyone is doing well with their games :D