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For the head shape, I don't think the heads of the dwarves are too similar to each other. Panya has rounder features, while Oghram and Horgath have more rugged features.

Fantasy dwarves and real-life people with the condition of dwarfism are two different things. For one thing, "dwarves" refers to fantasy dwarves while "dwarfs" refer to people with dwarfism.  Most dwarfs don't look anything at all like fantasy dwarves. That said, I didn't mean to say that there was no standard for the dwarves we created, (All of them are short, have wide proportions, save Lurik pre-redesign, and have a smaller head-to-body ratio) but rather that we didn't want the standard to be decided by another piece of media. I'm sorry for implying otherwise. Dwarves are pretty much the only common fantasy race that doesn't have flexibility in what determines them. If you look at other species, you'll see that media have different interpretations on what defines those species. Orcs in Warhammer are way different than the orcs in Warcraft. Plenty of media has its own interpretations of elves. And dragons are wildly different depending on what region you're in. But dwarves are basically always the same across media. We talked a lot about this and felt that what people consider dwarves often tend to be closeminded, and that we wanted to broader the margin of what can be considered a dwarf. So yes, there is a standard of what dwarves are considered to be in DD, but it's a little looser than the typical mainstream idea of what a fantasy dwarf is.

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Oh i'm not offended or anything, just wanted to point out the miss type dwarf and dwarves can be used interchangeably since tokin used both in his books and people take that as gospel. Not saying that people with the condition don't use one over the other.

As for diversity you could honestly give them as much diversity as we have in humans, it all depends on how you handle the culture of them. Normally dwarf would be seen to live underground which would pretty much mean no black dwarfs because of how skin pigment works (darker skin to stop damage from large amount of UVR, being underground with little to no UVR would end up mutating pigment to be junk cells that the body would evolve to not give any resources). But if you have the culture just living above ground, even doing a dragon age surficer dwarfs so there is a dwarf population above ground that easily can give as much diversity as you get in humans just with a limit in height.

(this last sentence is off but its 4am and my brain is mush and i cant work out what to edit about it right now)

Yeah, we're doing our own things with the dwarves that are different from classical Tolkien dwarves, which include living above ground. Hopefully, the current character designs for the dwarves are diverse enough.