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(1 edit)

This is an incredibly quality gameplay demo. 10x larger than any other GB Studio game demo I’ve seen! I love how vast the game world is, and yet it never felt confusing or assinine to navigate. It gave me the same feeling as LoZ:LttP, but with all the padding cut out. Nicely done! Love the characterization too!

Some feedback: I died a lot on the ice level’s narrow passageways. It looks safer than it really is. If there was one more tile of walkable space either side, or if the art for those tiles was narrower, that’d make it feel fairer.

Afaik there’s no indication as to which boulders are movable in the ice puzzle after defeating the first miniboss with a key door. The one with two floor switches.

Also, there’s a few grammar issues in the opening cutscenes and dialogue. Would recommend getting more people to review the text prior to launch. :>

Hi! Sorry for taking so long to reply! Thank you so much for your kind words, I feel very happy that my game gives you LoZ:LttP feelings, it is an honour to me! 

Your comments are very helpful! For sure I will address them in future revisions!