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This game automatically made me think of an Elder Scrolls game when I entered it haha

Having the little spyglass icons on the map definitely helped with finding things. I wasn't able to finish the game but if you ever released a walkthrough video I would love to watch it. I'm definitely curious how it goes and how it ends since I wasn't able to get very far.

Personally I'd want to add a mission guide for those who get lost in these sorts of games easily - that way we know what we need to be doing. After I found the diary and saw there were specific steps to follow I definitely wanted for that even more as I'd have to go back to the diary to re-read the steps if I didn't write it down.

I really appreciate the field of focus visually too.

Thanks for your comment and kind words! Glad to read that you liked the mood of the game (reminding Elder Scrolls! <3)

Regarding the puzzles to solve and the diary: well I agree, and at the same time it's not supposed to be an easy game that takes the player by the hand. I know that it would make Shadow easier and more accessible to a vast majority of people, but I also wanted to keep the heritage of games like Myst. These games were atmospheric and beautiful but very challenging: you had to take notes on paper, visit the world, come back on your steps, think differently until you realise that you have the answer...

Well, I will think about it. Maybe I will add a menu with a list of objectives, and try to add the diary in the inventory to read it at any time. For the moment I try to focus on finishing the game (the story was developed at 50% during the Jam). 

I don't think anyone will make a walkthrough video, but I will write one in the devlog of the game. Take a look if you have the time!