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(1 edit) (+1)

Comparing the demo to the images above suggests the demo is way out of date though that might be a good thing as the demo was pretty basic since the people had little more to do than collect resources (which they did more than enough of) since you as the Lord placed all the blocks... maybe an update of the demo is in order?


Edit: should have said though that the demo is quite good fun anyway, very relaxing and low pressure - enough that I majorly redesigned my village at least four times on my first playthrough and had only just finished the final update when the quests completed!

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Thank you! :) We currently have no plans to invest into making an updated demo, as we still have a lot of work on the early access version so regarding updating it unforutnately we can't promise anything at this moment.

Thank you for taking the time to reply! :)

I can understand your motivations, I guess some workflows allow for earlier versions to function as demos for games and other workflows don't lend themselves so easily (and I guess game style also has some impact, maybe?) - but I'm not about to judge! If I knew the best workflow for programming games then I'd be a billionaire by now rather than hacking around with mods, content packs and scripts in my spare time! ;)

In our case it is less question of architecture and technology and more of design and planning. It is not an easy process to decide what would be a good demo experience for our game, epecially now that it is on sale and it is important to get it right! So that is the main reason why we are not prioritizing it currently :)