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Honestly Games

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A member registered Jun 17, 2020 · View creator page →

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In our case it is less question of architecture and technology and more of design and planning. It is not an easy process to decide what would be a good demo experience for our game, epecially now that it is on sale and it is important to get it right! So that is the main reason why we are not prioritizing it currently :) 

There is a mac version which is a tar file, not a zip so I'm just wondering if you have downloaded the correct file? Zip should be windows only :)

Thank you! :) We currently have no plans to invest into making an updated demo, as we still have a lot of work on the early access version so regarding updating it unforutnately we can't promise anything at this moment.

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The full version is listed on Steam, Epic or GOG!
Steam: https://store.steampowered.com/app/1287530/Lords_and_Villeins/
Epic: https://store.epicgames.com/en-US/p/lords-and-villeins-746931
GOG: https://www.gog.com/en/game/lords_and_villeins

Thank you for your kind feedback! Happy to hear you had a good time :) In the early access version we put a lot of effort into making the production chain feel smoother so that should get better already :)

If I remember correctly in the demo there is no way to get more yarn, we were not far enough in the development to add tailors and sheeps back then unfortunately :)

Thank you so much! We are so happy to hear that people have so much fun with our game. And good news - the game will be comming out in early access in just two weeks! 😁 You can visit our Steam page for more details: https://store.steampowered.com/app/1287530/Lords__Villeins/

Glad to hear it works! The game can be quite hard to figure out sometimes so we were putting a lot of effort into a well structured tutorial for the early access release. I hope that will explain things more clearly :) 

Thank you! ❤

Thank you! We have so much fun working on this game ^^

That would be the starting location :) When you start a new game your villagers settle around a campfire and dropp all of the starting resources there. This way you establish your warehouse to start the game with :)

There is a possibility of a bug but here are the common requirements to make the family work:
- There needs to be an accessible mill structure in place within the boundarie of the zone
- The zone must be assigned to the miller family
- Enough grains must be available (if I remember correctly it is 8 grains for one flour in the demo

Let us know if this helped. If this is a bug I am sorry for the bad experience :(

Wohoo! :) Thanks!

I would recommend Rimworld or Prison Architect. Those were our biggest inspirations :) If you want to stay close to the medieval setting, Banished is also great!

Hello! Thank you so much for your kind words :) The early access release is planned for the end of summer / start of autumn. You can also join our Discord community, from time to time we recruit new members to our closed beta team who gets to play our game early! Feel free to come and say hi! :)

Discord link: https://discord.gg/bTUJyTg

It always makes us very happy to hear people have so much fun with our game ^^ Thank you for sharing your enthusiasm for the game!

That is an insane amount of appreciation thank you! If you want to support us now you can wishlist us on Steam https://store.steampowered.com/app/1287530/Lords__Villeins/ or come say hi on Discord! ^^ https://discord.gg/bTUJyTg

Thank you! :) We are working very hard on the game and plan to launch in Early Access in few months. You can wishlist us on Steam ^^ https://store.steampowered.com/app/1287530/Lords__Villeins/

Hello :) Thanks for the kind words! We have a lot to work on in terms of optimization. I'm not sure how much of that can be contributed to running on Wine but we will try to improve things over time as we go through early access :)

Hello! Thank you for sharing your feedback! :) We are happy you like it so much. We are sorry you ran into a glitch like that and can't progress. We are focusing on the early access release of our game and where we want to address these issues as well.

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Thank you! ❤ We really enjoy making this game and words like this make it very special for us!

Awesome! Thank you! :)

Hello! Can you please share more what would you like to see as a more efficient profession system? We have some longterm plans to do this a bit differently, but expanding the settlement with the arrival of a new family has always been an intended core loop of the game :) Appreciate the feedback!

Sorry for being late with the reply but oh my god thank you! It is very nice of you to say that! If you would like to see what we are working on right now, make sure to visit our Twitter! :) I will also try to write a blog post here but we are very busy currently and I have not been able to keep up with the blog posts.

Sorry for the late reply! Just checking in if you have been able to resolve the fishing pole bug? We have not been aware of any issues, but there are some limitations. The fishing pole needs to be built on the shores and you need wooden rod in your resources (you get it from cutting down trees). Thank you for the compliment as well! :-)


Thank you for a very nice compliment! 

Woohoo! Thanks for very nice words! :)

That's very lovely to hear thank you! These issues should be fixed in the future updates. There will be a tutorial scenario and also serious implications for not having walls in buildings.

Hello! Thank you for very valuable feedback! This has been popping up especially recently so it is certainly on my mind. I would love to give players a lot of possibilities for self expression and creativity but I also want to emphasize the lord experience that does not fly in the way of micromanagement. Currently I'm thinking of making that optional, so villagers could be autonomous in planning their own buildings but players could also lay down plans like you are used to from Rimworld. I will have to do some playtesting before I fully commit to this idea :)

Hello :) Can you please explain that in more detail? What does it mean that you can't go up? Thanks!

This game bends the laws of how many villagers can hide behind a tree 😋

I really dig the music on this one. Game keeps me addicted and away from my work so good job! Now back to making my own simulation of villagers. Right after I click few more times...

Bonfire Jam community · Created a new topic Super Hyped

I'm going to participate and make something awesome. Can't wait!

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Thanks for the feedback :) I really appreciate it and helps me build a better game! To address the points you've raised, I can absolutely see where you are comming from. In the demo I focused only on the core gameplay loop of expanding your settlement by building and making resources to build more. I designed the demo as a minimum viable product to get feedback early so a lot of that lord fantasy elements are missing.

Now that the core loop is there, my plans for the next updates will try to emphasize that bit more. A major difference will happen once villagers will own their own harvested resources which the player can collect as a tax. Villagers will then also be able to use those resources and build their own houses while you define the layouts much like in other games like Rimworld or Prison Architect. I will also focus more on the zone management aspect as you will be able to define what type of crops they should be planting, change priorities or manage tax collection policies. 

Much later in the development I also plan to add public events where you enact the ruler fantasy even further by making lasting decisions about their future. They can approach you to resolve conflicts, to give blessing to their marriage proposals, you could throw down festivals, enact policies and simmilar situations but features like these have a long way to go right now.

Regarding why the villager names in the game have their place I feel that it makes it easier to recognize villagers individually as you make decisions about them. Even if the lord might not remember the names of every villager, they (or rather their  servants) would still keep records about villager's criminal activities, taxes and such and those names would be available to them should they choose to learn them, much like in this game are available via various UI elements in the books.

Regarding the deselection issue, I implemented the ESC button functionality for this reason but I need to emphasize that more to players since it is not very clear. You can also let me know if you would prefer a different way of solving that issue. I will also make sure to add the door-wall replacement functionality in the next update :)

Thank you for giving it a chance and providing your feedback. I am vary happy you decided to play it and would love to have you around as the game develops further. Consider following me on social media for the latest updates! (lordsandvilleins.com/#social)

Wish you an awesome day and happy landlording! :)

Thank you! I'm really glad you like it :)

Thanks ^^ Let me know what you think! :)