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Honestly Games

A member registered Jun 17, 2020 · View creator page →

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Hello! Thank you for sharing your feedback! :) We are happy you like it so much. We are sorry you ran into a glitch like that and can't progress. We are focusing on the early access release of our game and where we want to address these issues as well.

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Thank you! ❤ We really enjoy making this game and words like this make it very special for us!

Awesome! Thank you! :)

Hello! Can you please share more what would you like to see as a more efficient profession system? We have some longterm plans to do this a bit differently, but expanding the settlement with the arrival of a new family has always been an intended core loop of the game :) Appreciate the feedback!

Sorry for being late with the reply but oh my god thank you! It is very nice of you to say that! If you would like to see what we are working on right now, make sure to visit our Twitter! :) I will also try to write a blog post here but we are very busy currently and I have not been able to keep up with the blog posts.

Sorry for the late reply! Just checking in if you have been able to resolve the fishing pole bug? We have not been aware of any issues, but there are some limitations. The fishing pole needs to be built on the shores and you need wooden rod in your resources (you get it from cutting down trees). Thank you for the compliment as well! :-)

Thank you for a very nice compliment! 

Woohoo! Thanks for very nice words! :)

That's very lovely to hear thank you! These issues should be fixed in the future updates. There will be a tutorial scenario and also serious implications for not having walls in buildings.

Hello! Thank you for very valuable feedback! This has been popping up especially recently so it is certainly on my mind. I would love to give players a lot of possibilities for self expression and creativity but I also want to emphasize the lord experience that does not fly in the way of micromanagement. Currently I'm thinking of making that optional, so villagers could be autonomous in planning their own buildings but players could also lay down plans like you are used to from Rimworld. I will have to do some playtesting before I fully commit to this idea :)

Hello :) Can you please explain that in more detail? What does it mean that you can't go up? Thanks!

This game bends the laws of how many villagers can hide behind a tree 😋

I really dig the music on this one. Game keeps me addicted and away from my work so good job! Now back to making my own simulation of villagers. Right after I click few more times...

Bonfire Jam community · Created a new topic Super Hyped

I'm going to participate and make something awesome. Can't wait!

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Thanks for the feedback :) I really appreciate it and helps me build a better game! To address the points you've raised, I can absolutely see where you are comming from. In the demo I focused only on the core gameplay loop of expanding your settlement by building and making resources to build more. I designed the demo as a minimum viable product to get feedback early so a lot of that lord fantasy elements are missing.

Now that the core loop is there, my plans for the next updates will try to emphasize that bit more. A major difference will happen once villagers will own their own harvested resources which the player can collect as a tax. Villagers will then also be able to use those resources and build their own houses while you define the layouts much like in other games like Rimworld or Prison Architect. I will also focus more on the zone management aspect as you will be able to define what type of crops they should be planting, change priorities or manage tax collection policies. 

Much later in the development I also plan to add public events where you enact the ruler fantasy even further by making lasting decisions about their future. They can approach you to resolve conflicts, to give blessing to their marriage proposals, you could throw down festivals, enact policies and simmilar situations but features like these have a long way to go right now.

Regarding why the villager names in the game have their place I feel that it makes it easier to recognize villagers individually as you make decisions about them. Even if the lord might not remember the names of every villager, they (or rather their  servants) would still keep records about villager's criminal activities, taxes and such and those names would be available to them should they choose to learn them, much like in this game are available via various UI elements in the books.

Regarding the deselection issue, I implemented the ESC button functionality for this reason but I need to emphasize that more to players since it is not very clear. You can also let me know if you would prefer a different way of solving that issue. I will also make sure to add the door-wall replacement functionality in the next update :)

Thank you for giving it a chance and providing your feedback. I am vary happy you decided to play it and would love to have you around as the game develops further. Consider following me on social media for the latest updates! (

Wish you an awesome day and happy landlording! :)

Thank you! I'm really glad you like it :)

Thanks ^^ Let me know what you think! :)