Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Give me an option to add all Ukraine bundle items to my library!

A topic by yoh4948 created Mar 08, 2022 Views: 15,617 Replies: 74
Viewing posts 21 to 27 of 27 · Previous page · First page
(+4)

Bought Assets, whatever they may be, MUST become available to play/install on the user library.
Hiding the assets somewhere almost impossible to find is an extremely questionable practice.
Making the user select one at a time from a huge list is a blatant disrespect for the users time and effort.
The year is 2020, cars drive themselves, rockets land themselves, and a gaming platform can't present some images on a browser/app?
Honestly, what is your excuse other that it going against your profit?
The problem is not a database one, and not a processor scalability one as both are infinitely scalable on any flavours of aws...
So, please be so kind to fix your bug, respect our time, and provide the service you proposed, to deliver ALL the games we bought.
Thank you.

(+1)

To be honest, I was quite upset when I found out that the games are hidden. But after sitting on it for a longer time, I don't think itch.io deserves all this hate their getting here. Sure, it's weird. Sure, I think it is a wrong business decision. People think itch.io should potentially rewrite their backend/frontend/app to suite this specific case. Implement paged/delayed loading, eventual consistency or whatever else this would require that they might not have. Sure, all of this is doable and has been dome millions of times. But all of this requires a budget, people allocated to it, potentially expensive new hires to bring in the required experience...

So I do think, that itch is missing out on a good traction magnet - people will be turned off from their client/service. But I don't think customers raging here understand how those decisions are made in software projects. Hell, it might not even be on the table for itch to achieve that due to budget.

And as a developer, I can write my own integration to GOG Galaxy that would just sidestep the itch.io client and integrate the library in some way. Same should apply to Playnite.

(+1)

So at this point, how can I easily tell what I have grabbed, and what I have not?  I figured I would leave a tab open, and be able to return to the list and work my way through it.  Unfortunately the list order has changed, and I no longer have any idea where I need to resume from...

(+2)

Bit the bullet.  Installed the ScriptAutoRunner and used the modded script posted above.  Took a while, even with me being half way through it manually, but it was worth it.

Thanks for the script. Saved a ton of wasted time  Guess I should run Playnite now

Yeah, this is pretty dumb. If they're not going to implement a way for users to add games they've bought to their library like any modern launcher should do in 2022, then people are going to use scripts to do so which will probably hammer their servers even harder.

Just the fact that they're not automatically added when you buy it under your account doesn't make sense. And what is a "standard" library size anyways? They can't sell bundles with literally hundreds of games and then say our library sizes aren't "normal" when they're the ones that facilitated it in the first place!

(+1)

Have you seen what they do if you complain about getting spam related to things you add to your library, and try to blame on using a script like this?


https://itch.io/t/1856548/how-do-i-turn-off-email-notifications-for-games-i-have...


Fact is, script or not, if you add things you buy to your library, expect to get spam that you have to disable one at a time.  And you can only do so via the first spam you get for each item.  You can't disable all these emails in one go; there's no setting on the site to do so.  You have to click an unsubscribe link from each individual email.

Script has nothing to do with it.  Simply having the items in your library will do it.  It's not stopping them from blaming the script, though!

So, not only do they not know how to add things to people's libraries, they don't know how to intelligently handle user's preferences for notifications. Itch's competency just sounds so much better by the second!

(+3)

I made my own version of a bundle claimer, you'll need Tampermonkey. Tested in Firefox.

Download it here (click on the Raw button and install the userscript),  then head over to the bundle page and you'll see a Claim all button. It will automatically go through all items and click on each Download link, it does it for all pages and informs you when it's done. There's a configurable wait time before following any links (see the WAIT_FOR_MS constant).

Thank you, it worked great!

I love itch. I think it's a great site. But it kinda sucks you need to use scripts like this. There isn't even a way to access bundles within the launcher, so the only way is to claim the game from the website then open the launcher.

Anyways, thanks again :)

This does work beautifully, and I especially like being able to set the delay time.  At 10 or 20 seconds, it's done in a few hours, I feel pretty good about not stressing anyone's servers, and I didn't have to mindlessly click 700 buttons.

(3 edits) (+1)

For Linux users there is a little Go app here that works: 
https://github.com/tyndyll/itch-claim

I've taken a look at the source and nothing looks sketchy. 

If you trust the pre-compiled binaries, you can download them here: 
https://github.com/tyndyll/itch-claim/releases/tag/v1.0

There are macOS and Windows binaries too.

To build from source, you need git and go installed, then:

$ git clone https://github.com/tyndyll/itch-claim
$ cd itch-claim 
$ go build . 
$ ./itch-claim --username <your-username> --password <your-password> --url <your-unique-bundle-url>

It appears to add one game every 5 seconds. This doesn't seem like an unreasonable load to put on the itch.io servers.

Viewing posts 21 to 27 of 27 · Previous page · First page
This topic has been auto-archived and can no longer be posted in because there haven't been any posts in a while.