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Really enjoyed this! Fits the theme very well and is just super creative. Love how there is this balance to getting up high above the rising lave, but needing to go low initially to get the resources needed. It's nice that the longer you wait the more points you can get, but, at the same time, the more perilous it becomes. makes for a  fun run where the player can strategize and plan on what they want to try on each run.

I think the controls were a barrier though. Jump is generally binded to space bar, and I think it could have helped. Also, usually the character is usually in the middle of the screen, you can aim with the mouse relative to the character, but at the edges of the screen, the camera stops moving and the player moves out of the middle of the screen meaning that the player then needs to reorient around the moving camera which feels really wonky. There is a similar issue with the screen shake.

The Shop is a nice touch, but felt a bit unattainable lol

Very nicely done though! Great job!