That was fun. I’m not normally any good at these sorts of technical platforming games but this was just the right challenge level for me, and I finished it in 12:41:315 with 38 deaths.
The only complaints I have are that the collision detection is a little too sensitive in some places (especially with fireballs and crumbling skull blocks), and sometimes it’s way too easy to re-trigger conversations with [DEADNAME]. For the latter it’d probably work well to have the conversation button be something other than the jump button.