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That was fun. I’m not normally any good at these sorts of technical platforming games but this was just the right challenge level for me, and I finished it in 12:41:315 with 38 deaths.

The only complaints I have are that the collision detection is a little too sensitive in some places (especially with fireballs and crumbling skull blocks), and sometimes it’s way too easy to re-trigger conversations with [DEADNAME]. For the latter it’d probably work well to have the conversation button be something other than the jump button.

That's some excellent feedback, I've noticed that jumping near npc's can be finicky too and you are not the first person to mention it, I'm contemplating seeing if i can either add in a cooldown or possibly swap which button activates dialog but idk! Thank you so much for playing too!