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Thanks for playing our game!

The difficulty indeed was our main worry because we didn’t really manage to have the time to balance it properly

For the enemies you can use their color to know what they will do:
Yellow enemies can only attack in close quarter, red enemies have a range of 5 and green enemies can only heal the others ones

Also I’m not sure what you mean by “the other guys just weren’t attacking”
Globally enemies takes one turn to charge their attack so when they are close to you, they wait one turn and then hit you, we wanted to add a small visual cue but ran out of time!