Good to hear! I'll probably hammer out a few more things soon, no telling when, but hopefully within the next few weeks. I'd like to add better multithreading capability to speed up rendering and optic generation - it would be nice if loading bigger models didn't bog it down as much. I'm also thinking about modifying it so that when you are rotating/moving the model around it draws a low-poly proxy so that it's responsive.
More importantly I'd like to add better optic generation, maybe one that is sort of the inverse of the vertex mode - where it plots optics at the centers of polygon faces? I'd like to also make the wireframe optic mode have shading like the vertex mode has now. The big feature I got running a bit in the old version of Holocraft, pre-2.0, with the projected texture optic generation is something I'd like to get going as well, so that you can just have an arbitrary pattern of optics across a model, regardless of its vertices and polygons.
Right now I'm working on a devlog post for this release.