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(1 edit)

Can you set doodads visibility to switches like yanfly's? Also, there was an issue that when an animation was made visible it started on a random frame rather than the first one. A fix was made but not officially. 

Are you compatible with Ultra Mode 7 yet? I can push Blizzard if it's him that needs to modify his plugin.

I'm gonna give this a thorough test run. Thanks!
EDIT: Oh, MZ only... :( Let's see if this runs on RETRO otherwise NM.

(1 edit)

Here's another well done doodad editor for MV.  Thought you might be interested in checking it out. 

https://forums.rpgmakerweb.com/index.php?threads/knight-editor-visual-doodad-edi...

There's some issues that make it hard for me to work with though. 

How much would it cost for MV version of yours?

(+1)

Thank you for your support!

1.In fact, you can use switches to control the visibility of doodads, just see the setting when you place the doodads.

2.It is compatible with Ultra Mode 7, you can see more information there:https://forums.rpgmakerweb.com/index.php?threads/rmmz-grid-free-doodads-work-wit...

3.I don`t consider to translate the plugin to MV. because it is made to replace the obfuscated VisuMZ Doodads plugin in MZ.

I see your url and Knight Editor is a good plugin.

I may can solve the issues you face when you use it.

my discord:

Qiu Jiu#2185

Deleted 1 year ago