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The issue wasn't which way it started aiming. The issue was that I couldn't convince it to aim in the opposite direction. That's what I meant by "insists", but I'm sorry if I wasn't clear.

yea i just went with a quick and dirty implementation, figuring that in MOST cases, after the first put, you generally want to aim toward the hole. I discovered early on that I needed SOME sort of system like that, otherwise you get overwhelmed quickly. Originally there were a LOT more enemies, which I plan on still doing, but not till I get the controls straightened out.  As far as the traps goes, I just kinda figured that was part of the challenge. That next time around you would try to avoid it. Once the enemies start showing up, they'll kick the ball out of em too