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I tried different things for the mouse aim and eventually with the time I had settled on that with the time I had. The other solutions were for it to be random, which trust me, sucked entirely, OR to set up some sort of waypoint system where it would aim towards the next waypoint in line, which I didn't have time to do. Sacrifices had to be made. If you have a better solution tho I am  all ears.

The issue wasn't which way it started aiming. The issue was that I couldn't convince it to aim in the opposite direction. That's what I meant by "insists", but I'm sorry if I wasn't clear.

yea i just went with a quick and dirty implementation, figuring that in MOST cases, after the first put, you generally want to aim toward the hole. I discovered early on that I needed SOME sort of system like that, otherwise you get overwhelmed quickly. Originally there were a LOT more enemies, which I plan on still doing, but not till I get the controls straightened out.  As far as the traps goes, I just kinda figured that was part of the challenge. That next time around you would try to avoid it. Once the enemies start showing up, they'll kick the ball out of em too