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First of all to say that I just registered because I can't do anything else but think about this game and I want to share my opinions. Before clarifying that English is not my first language and I'm not very good at speaking it.

Something that has caught my attention in the story is how connected I feel with the characters even though I personally haven't experienced practically any of the situations they suffer. I have fallen in love with Zack and Braden, they are very complex and three-dimensional characters, with tastes, fears, emotions, ways of speaking, moving, etc.

By the way, applaud the improvement that can be seen, comparing the last chapters with the first ones shows the great improvement in the game as well as in the script.

It is not a criticism that I want to comment on below, it is more a personal opinion that nobody should care about, but I feel that the characters are too handsome and perhaps it makes me realize that I am in a game.

The relationships between the characters are very realistic, they feel like people I could meet at any time but I must say that my absolute favorite and without a doubt is Braden, and I think that within the internal problems of each character he is the one that interests me the most, I really liked that conversation with Zack about his orientation after arriving in the new bedrooms and the bathroom scene and I'm curious to see the answer to his questions, although I have my own opinion on that subject I can't stop thinking about the conclusion to the one that Braden can reach. AND I LOVE BRADEN WITH GLASSES.


I don't like the original dormitory building, it reminds me of my college building and brings back bad memories because it's identical and every time I went to that building it was to find out very important news.

Finally to say that I have a mixture of love and hate for the game, I love it because it is great, wonderful and I have been playing it non-stop since I started. The bad thing is that when I finished it I felt empty, I tried to play other things or watch some series or movie but I can't concentrate because I keep thinking about what is going to happen to Zack and Braden and others.

Very good job, I love the game.

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heya,

So first off: you English is very good so no worries at all. I continue to be amazed that people who do not have English as a first language are able to understand this story. Unfortunately, I write with a lot of slang and I purposely try to use slang and references from different generations throughout the story just to try and make it appeal to different age demographics. I just never imagined that it would go world-wide like it has. It's just really cool when I'm able to still get some of those points across even though there can be a huge language barrier for a lot of readers.

I'm also glad you appreciate the game improvements. I had no clue what I was doing when I started so I'm very much learning as I go. It's funny now that I wrote the damn thing and I can't even make it through the beginning because I think it's so bad now. It really needs fixed so I'll be going back to update the game based on what I learned so hopefully it'll look more consistent in the future. 

I appreciate your mixed love and hate for the game and thank you for sharing your thoughts. Stay tuned, it's almost done. 

Have to agree to AbelCain... you made the game in a very smart, decent and emotional way, so that we could connect to the characters easily. Remember and connect own experiences and actually feel something for Zack and Braden. So of course we will miss them, when the game is done.
That's why I'm taking my time with the game very slowly, enjoying every scene, noticing every word and expression..
Maybe you'll be able to set up something in the future, which will make it easy to re-connect to that.. ;-)

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I actually prefer if people take the game slower but I can't honestly tell if that's just the spoiled dev side of me that wants the amount of work put in to actually pay off and last. It's crazy how quickly people can blow through content that takes you months to do, but we see that in AAA studios, too, so it's not just an indie problem. Just don't go too slow or you'll more of the stuff that I still gotta fix :p