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Have to agree to AbelCain... you made the game in a very smart, decent and emotional way, so that we could connect to the characters easily. Remember and connect own experiences and actually feel something for Zack and Braden. So of course we will miss them, when the game is done.
That's why I'm taking my time with the game very slowly, enjoying every scene, noticing every word and expression..
Maybe you'll be able to set up something in the future, which will make it easy to re-connect to that.. ;-)

(-1)

I actually prefer if people take the game slower but I can't honestly tell if that's just the spoiled dev side of me that wants the amount of work put in to actually pay off and last. It's crazy how quickly people can blow through content that takes you months to do, but we see that in AAA studios, too, so it's not just an indie problem. Just don't go too slow or you'll more of the stuff that I still gotta fix :p