Hey, that's really encouraging!
I definitely bit a bit off more than I had time to put in. A lot of time ended up going in to systems that I had to cut--the shops, the deck editor, and the dungeon itself. I'm thinking I probably should have just set my eyes on a battle demo with some dialogue between, but that's hindsight.
There's missing indicators for target selection, missing displays for the enemy's cards as they're played (so you can read them the first time they come up)... Lastly, the card frame needs some adjusting to stress the importance of those 0-speed cards (as they're the only cards that can start a Chain).
I hope you like what I have in store!