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(1 edit)

Amazing, I so dig the novel idea and the murky graphics! Question: would it be totally out of the question to natively build Old Mine Hoist for the humble C128, too? It doesn't have to have any extra features at all - just a native Commodore 128 build would mean _so_ much for the C128 community, given how tiny our library of games is. It would be a huge boon and a great deal of good-will!

Sure! I had to re-arrange the memory layout slightly, but I've now added a download with a native C128 build. Please note that I don't have any Commodore 128 hardware to test this on myself, but it seems to work just fine in the VICE C128 emulator.

Thanks not only for your reply and for even considering a port, but also for doing it (in a super speedy manner, on top of that!). From what I understand, it wasn't too much of a hassle adjusting your and I hope you got a kick out of it! 🙂

On behalf of the Commodore 128 community, thank you again! 👍

You're welcome! As a little "bonus", I've also added native C128 builds of my previous Craptastic games "Wave Hero" (2018) and "Rainbow Edge Run" (2020). The latter will probably have some glitches in the rainbow when running on NTSC, though.